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  2. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    In education, virtual learning environments are simulated experiences which utilize the pedagogical strategies of instructional modeling and role playing for the teaching of new concepts. The environment in which the experiences are presented is a virtual one often accessed via a computer or other video projection interface.

  3. Science education - Wikipedia

    en.wikipedia.org/wiki/Science_education

    Science education is the teaching and learning of science to school children, college students, or adults within the general public. The field of science education includes work in science content, science process (the scientific method), some social science, and some teaching pedagogy.

  4. Stride, Inc. - Wikipedia

    en.wikipedia.org/wiki/Stride,_Inc.

    Stride, Inc. (formerly K12 Inc.) is a for-profit education company that provides online and blended education programs. Stride, Inc. is an education management organization (EMO) that provides online education designed as an alternative to traditional "brick and mortar" education for public school students from kindergarten to 12th grade (hence its former name), as well as career learning ...

  5. MobyMax - Wikipedia

    en.wikipedia.org/wiki/MobyMax

    “We need to limit the toll that COVID-19 is taking on our children’s education,” said MobyMax co-founder Glynn Willett. “MobyMax Families was created for parents who want to stop COVID slide in its tracks." [13] This new edition also comes in a family-specific subscription, with access to 1.5 million teachers, K-8. [13] [14]

  6. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    A study shows that a mix of virtual and traditional education can effectively improve music learning results, despite concerns for physical and pedagogical problems including virtual sickness and isolation. [20] The usage of virtual reality in K-12 music education is still widely in experimentation, while research has presented promising results.

  7. Science Journal for Kids - Wikipedia

    en.wikipedia.org/wiki/Science_Journal_for_Kids

    Science Journal for Kids is an online scientific journal that publishes adaptations designed for children and teens of academic research papers that were originally published in high-impact peer-reviewed journals, as well as science teaching resources for teachers.

  8. Innovations for Learning - Wikipedia

    en.wikipedia.org/wiki/Innovations_For_Learning

    Previously known as Innovations for Learning, Chapter One is a global education nonprofit organization, dedicated to improving early literacy outcomes for children in under-resourced schools. It is grounded in the belief that learning to read is a basic civil right with the power to transform lives.

  9. Jonathan Grayer - Wikipedia

    en.wikipedia.org/wiki/Jonathan_Grayer

    Jonathan Grayer is the Chairman and CEO of Imagine Learning, a leading digital education technology company focused on developing digital curriculum and tools for pre-K–12 students. Grayer founded the company in January 2010 as a partnership with Kohlberg Kravis Roberts (KKR). [ 1 ]

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