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  2. Buildbox - Wikipedia

    en.wikipedia.org/wiki/Buildbox

    Buildbox is a no-code development platform focused on game creation without programming, coding or scripting. [1] The core audience for the software is entrepreneurs, designers and other gaming enthusiast without prior game development or coding knowledge. [2] It was acquired by AppOnboard in June 2019. [3]

  3. No-code development platform - Wikipedia

    en.wikipedia.org/wiki/No-code_development_platform

    No-code tools are often designed with line of business users in mind as opposed to traditional IT.. The potential benefits of using a NCDP include: Agility - NCDPs typically provide some degree of templated user-interface and user experience functionality for common needs such as forms, workflows, and data display allowing creators to expedite parts of the app creation process.

  4. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    zlib (engine) / LGPL-2.1-or-later [25] (game code) LGPL-2.1-or-later [25] 3D: A voxel engine for building games similar to Infiniminer and Minecraft. Lugaru: 2005 2017 Action/third-person shooter: GPL-2.0-or-later: CC BY-SA [26] 3D: A game by Wolfire Games where the player is an anthropomorphic rabbit who seeks revenge when a group of enemy ...

  5. No Code (company) - Wikipedia

    en.wikipedia.org/wiki/No_Code_(company)

    No Code was founded in 2015 by Jon McKellan and Omar Khan. McKellan previously worked on Alien: Isolation along with Creative Assembly. One year after the creation of Alien: Isolation, McKellan left Creative Assembly and created No Code along with Khan. No Code's first order of business was porting the iOS game, Lub vs Dub, to Android platforms

  6. Blockly - Wikipedia

    en.wikipedia.org/wiki/Blockly

    Example of Blockly code to convert from Fahrenheit to Celsius Example of Blockly code with a while loop. The default graphical user interface (GUI) of the Blockly editor consists of a toolbox, which holds available blocks, and where a user can select blocks, and a workspace, where a user can drag and drop and rearrange blocks.

  7. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    In video game development, Lua is widely used as a scripting language by game programmers, perhaps due to its perceived easiness to embed, fast execution, and short learning curve. [1] In 2003, a poll conducted by GameDev.net showed Lua as the most popular scripting language for game programming. [2]

  8. Doodle Champion Island Games - Wikipedia

    en.wikipedia.org/wiki/Doodle_Champion_Island_Games

    The game itself acts as an homage to 16-bit gaming on top of Japanese folklore. [15] [16] Art lead for Google Doodle, Nate Swinehart, said: "We wanted to make the Doodle for the Champion Island Games to really create an opportunity for the world to compete globally together and to learn Japanese culture at the same time."

  9. Game Oriented Assembly Lisp - Wikipedia

    en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp

    The process is similar to the edit and continue feature offered by some C++ compilers, but allows programs to replace arbitrary amounts of code (even up to entire object files), and does not interrupt the running game with the debugger. This feature was used to implement code and to enable level streaming in the Jak and Daxter games.