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  2. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  3. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    For example, if the node type property is the constant properties for a node, this property specifies the type of the node. So if a node type property is the constant node ELEMENT_NODE, one can know that this node object is an object Element. This object uses the Element interface to define all the methods and properties of that particular node.

  4. Static single-assignment form - Wikipedia

    en.wikipedia.org/wiki/Static_single-assignment_form

    Node 1 strictly dominates 2, 3, and 4 and the immediate predecessors of node 4 are nodes 2 and 3. Dominance frontiers define the points at which Φ functions are needed. In the above example, when control is passed to node 4, the definition of result used depends on whether control was passed from node 2 or 3. Φ functions are not needed for ...

  5. Object composition - Wikipedia

    en.wikipedia.org/wiki/Object_composition

    For example, a Point object might contain 3 numbers, each representing distance along a different axis, such as 'x', 'y', and 'z'. The study of part-whole relationships in general, is mereology. Composition must be distinguished from subtyping, which is the process of adding detail to a general data type to create a more specific data type.

  6. Common Object Request Broker Architecture - Wikipedia

    en.wikipedia.org/wiki/Common_Object_Request...

    The minor exception codes associated with the standard exceptions that are found in Table 3–13 on page 3-58 are or-ed with OMGVMCID to get the minor code value that is returned in the ex_body structure (see Section 3.17.1, "Standard Exception Definitions", on page 3-52 and Section 3.17.2, "Standard Minor Exception Codes", on page 3-58).

  7. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    Composite should be used when clients ignore the difference between compositions of objects and individual objects. [1] If programmers find that they are using multiple objects in the same way, and often have nearly identical code to handle each of them, then composite is a good choice; it is less complex in this situation to treat primitives ...

  8. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse. [1]

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    node objects in c++ 1 and 3 pdf software tutorial point of study system