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  2. Vergence-accommodation conflict - Wikipedia

    en.wikipedia.org/wiki/Vergence-accommodation...

    All first-generation VR and augmented reality (AR) headsets are fixed-focus devices that can cause VAC. Popular examples of these devices include the Oculus Quest 2, HTC Vive, Valve Index and the Microsoft HoloLens. VAC can be experienced by bringing a virtual object very close to one's eyes in the headset and trying to focus on it. [17]

  3. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...

  4. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  5. Health effects of 3D - Wikipedia

    en.wikipedia.org/wiki/Health_effects_of_3D

    An increase in vergence-accommodation conflict [2] occurs as the eye changes its movement patterns to focus on the position of objects recreated by stereoscopy. [3] One may counter vergence-accommodation conflict when seeing a 3D movie or using a near-eye display system (e.g., augmented reality (AR) and virtual reality (VR) ) adapting ...

  6. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

  7. Why Accenture is giving VR headsets to thousands of new hires

    www.aol.com/finance/why-accenture-giving-vr...

    The headsets make up part of the company's strategy of replicating the intimacy of an in-person work environment, while preserving the safety and flexibility of work from home, Accenture CEO Julie ...

  8. Viral videos of Tesla drivers using VR headsets prompt US ...

    www.aol.com/news/viral-videos-tesla-drivers...

    U.S. Transportation Secretary Pete Buttigieg on Monday said human drivers must pay attention at all times after videos emerged of people driving Teslas while wearing what appeared to be Apple's ...

  9. Did you damage your eyes watching the eclipse? Here's ... - AOL

    www.aol.com/news/did-damage-eyes-watching...

    Do your eyes hurt after watching the solar eclipse? Have a headache? Staring at the sun without protection can cause permanent damage. Here are signs to watch for.