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Diablo II is a 2000 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Microsoft Windows, Classic Mac OS, and OS X.The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game.
Diablo II: Resurrected is an action role-playing video game co-developed by Blizzard Entertainment and Blizzard Albany and published by Blizzard Entertainment. It is a remaster of Diablo II (2000) and its expansion Lord of Destruction (2001).
GamePro ranked Diablo #14 on its list of the most diabolical video game villains of all time, noting that he "corrupts the soul of the hero of Diablo I in order to reincarnate in Diablo II". [83] IGN ranked Diablo 74th in their list of "Top 100 Video Game Villains", [ 84 ] as well as their pick for the third best Blizzard character in a list ...
By the end of January, Condor had a contract with Blizzard to build Diablo. [18] [21] Despite Adham's insistence to make the game real-time, Brevik did not want to make this change fearing that it would add extra time onto development, and Condor's development team put the idea to a vote, with the real-time approach winning out. [20]
A good luck charm is an amulet or other item that is believed to bring good luck. Almost any object can be used as a charm. Coins, horseshoes and buttons are examples, as are small objects given as gifts, due to the favorable associations they make. Many souvenir shops have a range of tiny items that may be used as good luck charms.
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A tawiz (Urdu: تعویز, Hindi: तावीज़), [1] muska , ta'wiz, or taʿwīdh (Arabic: تعويذ) is an amulet or locket worn for protection common in South Asia. [2] Tawiz is sometimes worn by Muslims with the belief of getting protection or blessings by virtue of what is in it. It is intended to be an amulet.
The "Amulets of Ancient Egypt" fall in approximately seven major categories: Amulets of gods/goddesses and sacred animals; Amulets of protection (or aversion) The scarab for the living, (or for a funerary offering) Amulets of assimilation; Amulets for powers; Amulets of possessions, property, or as offerings (symbolism of materials)