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WebGL 2.0 is supported on Android as of Chrome 114. [44] Chrome is used for the Android system webview as of Android 5. [44] BlackBerry 10 – WebGL 1.0 is available for BlackBerry devices since OS version 10.00 [45] BlackBerry PlayBook – WebGL 1.0 is available via WebWorks and browser in PlayBook OS 2.00 [46]
WebGL version Based on GLSL version Date Shader Preprocessor 1.00.17 [14] 2.0: 1.0: 1.20: 12 May 2009: ... and became part of core OpenGL as of OpenGL Version 2.0.
Apache License 2.0 TypeScript/JavaScript adaptation of the Away3D engine built in Flash. Babylon.js: JavaScript, TypeScript: No Yes Yes Yes Yes Native (1.0 and 2.0) Yes Babylon, glTF, OBJ, STL [2] glTF Apache License 2.0 JavaScript framework for building 3D games with HTML 5 and WebGL. Clara.io: JavaScript, REST API: Yes Yes No Yes No Native (1 ...
The second version, glTF 2.0, was released in June 2017, and is a complete overhaul of the file format from version 1.0, with most tools adopting the 2.0 version. [4] [5] Based on a proposal by Fraunhofer [13] originally presented at SIGGRAPH 2016, physically based rendering (PBR) was added, replacing WebGL shaders used in glTF 1.0.
The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics drivers. Google initially released the program under the BSD license. [13] The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to
It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:
Soon after the introduction of WebGL 1.0 on Firefox 4 in March 2011, Joshua Koo came on board. He built his first Three.js demo for 3D text in September 2011. [10] His contributions frequently relate to geometry generation. Starting from version 118, Three.js uses WebGL 2.0 by default.
GPL-2.0-or-later: 2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth. id Tech 2 Quake engine: C: 1999 QuakeC: Yes 3D Windows, Linux, macOS: Quake, Hexen II, Wrath: Aeon of Ruin: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes ...