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  2. Tovertafel - Wikipedia

    en.wikipedia.org/wiki/Tovertafel

    Tovertafel ("Magic Table") [1] [2] is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table. [3]

  3. Sea Hero Quest - Wikipedia

    en.wikipedia.org/wiki/Sea_Hero_Quest

    Sea Hero Quest is a mobile game which contributes to research on dementia.It was designed by independent British game company Glitchers in 2016 in association with Alzheimer's Research UK, University College London and the University of East Anglia and with funding from Deutsche Telekom.

  4. Before I Forget (video game) - Wikipedia

    en.wikipedia.org/wiki/Before_I_Forget_(video_game)

    Nintendo Life ' s review, Thomas Whitehead, called it "a short, beautiful experience" that may be emotionally difficult for those who have personal experience with loved ones with dementia. [ 16 ] Harry Shepherd of PC Gamer chose the game his favorite of 2020, calling it "a mature, crucial experience that helps us understand" Alzheimer's ...

  5. These Popular Games Can Lower Your Dementia Risk, Study Finds

    www.aol.com/lifestyle/popular-games-lower...

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  6. Healthy diet, playing games and social visits ‘may help stave ...

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  7. Company creates interactive game to detect dementia in dogs - AOL

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  8. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]

  9. Brain Age: Train Your Brain in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age:_Train_Your_Brain...

    It was the 94th best-selling game in Japan in 2008, selling 140,992 copies, with total lifetime sales of 3,750,890. [33] During its first three weeks on sale in North America, Brain Age sold 120,000 copies, [34] becoming the fifteenth title in the top U.S. video game charts during the month of May in terms of units sold. [35]