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Lottery mathematics is used to calculate probabilities of winning or losing a lottery game. It is based primarily on combinatorics, particularly the twelvefold way and combinations without replacement. It can also be used to analyze coincidences that happen in lottery drawings, such as repeated numbers appearing across different draws. [1
A matchstick puzzle ("Move 1 matchstick to make the equation 6+4=4 valid") and its solution below. Matchstick puzzles are rearrangement puzzles in which a number of matchsticks are arranged into shapes or numbers, and the problem to solve is usually formulated as moving a fixed number of matchsticks to achieve some specific other arrangement.
Match 2 + Mega Ball: Match two numbers and the Mega Ball to win $10. The odds of winning are one in 693. Match 2: No prize. Match 1 + Mega Ball: Match one number and the Mega Ball to win $4. The ...
The hospitals/residents problem with couples allows the set of residents to include couples who must be assigned together, either to the same hospital or to a specific pair of hospitals chosen by the couple (e.g., a married couple want to ensure that they will stay together and not be stuck in programs that are far away from each other).
A six-number lottery game is a form of lottery in which six numbers are drawn from a larger pool (for example, 6 out of 44). Winning the top prize, usually a progressive jackpot , requires a player to match all six regular numbers drawn; the order in which they are drawn is irrelevant.
Graph of number of coupons, n vs the expected number of trials (i.e., time) needed to collect them all E (T ) In probability theory, the coupon collector's problem refers to mathematical analysis of "collect all coupons and win" contests.
Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...
The MacMahon Squares game is an example of an edge-matching puzzle. The family of such problems is NP-complete . The first part of New Mathematical Diversions describes these games in general, starting with linear forms ( dominoes ), then progressing in detail with similar games using tiles shaped as equilateral triangles, squares, right ...