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A digital tabletop game is a video game genre characterized by gameplay similar to physical tabletop games such as board games, card games, and role-playing games. Many digital tabletop games are adaptions of existing physical games, although some digital tabletop games were created only as video games. Players can also use tabletop game ...
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network advancements ...
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]
A digital library is a library in which collections are stored in digital formats. See also the categories Bibliographic databases and indexes and Citation indices Subcategories
Robert Charles Bell (1917–2002) was the author of several books on board games, most importantly Board and Table Games 1 & 2 (reprinted as Board and Table Games from Many Civilizations). This work won the Premier Award of the Doctors' Hobbies Exhibition, London.
The Biodiversity Heritage Library website, an example of a digital library. A digital library (also called an online library, an internet library, a digital repository, a library without walls, or a digital collection) is an online database of digital objects that can include text, still images, audio, video, digital documents, or other digital media formats or a library accessible through the ...
In several cases, content providers have faced criticism for revoking access to digital goods due to expired licenses or the discontinuation of a product, such as ebooks (which resulted in a lawsuit against Amazon.com, Inc.), [11] digital video (with Sony Interactive Entertainment revoking access to purchased StudioCanal content from its now ...
Being Digital is a non-fiction book about digital technologies and their possible future by technology author, Nicholas Negroponte. It was originally published in January 1995 by Alfred A. Knopf . In 1995, Nicholas Negroponte outlines the history of digital technologies in his book, Being Digital .