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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Input-lag is the lag produced by the input device, such as a mouse, keyboard or other controller, and its connection. Wireless devices are particularly affected by this kind of lag. [ 6 ] The refresh rate is a type or part of input-lag that is the rate of a display to produce distinct picture, measured in Hz (e.g. 60, 240 or 360, that is 16.7 ...

  4. VirtualBox - Wikipedia

    en.wikipedia.org/wiki/VirtualBox

    The proprietary extension pack adds a USB 2.0 or USB 3.0 controller and, if VirtualBox acts as an RDP server, it can also use USB devices on the remote RDP client, as if they were connected to the host, although only if the client supports this VirtualBox-specific extension (Oracle provides clients for Solaris, Linux, and Sun Ray thin clients ...

  5. 4J Studios - Wikipedia

    en.wikipedia.org/wiki/4J_Studios

    4J Studios Limited is a British independent video game developer based in Dundee.It has a second office located in East Linton.Founded in April 2005 by VIS Entertainment alumni Chris van der Kuyl, Paddy Burns and Frank Arnot, the company is best known for porting Minecraft to consoles and handheld platforms.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is usually ...

  7. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    Doom was one of the first major commercial games to be released for Linux.. The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time.

  8. Manic Miner - Wikipedia

    en.wikipedia.org/wiki/Manic_Miner

    Manic Miner is a platform game written for the ZX Spectrum by Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects . [ 4 ] The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit computers .

  9. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine.GPU virtualization is used in various applications such as desktop virtualization, [1] cloud gaming [2] and computational science (e.g. hydrodynamics simulations).