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clueQuest revolves around the spy world of 'Mr Q', a yellow mouse who acts as the mascot of the brand. Participating teams (known as 'agents') have sixty minutes to escape the rooms using teamwork, logic, and common sense to gather clues and solve the puzzles. These games are an accessible experience for both adults and children.
Firetrap (video game) 1988: Electric Dreams: Firezone: 1988: Personal Software Services: First Past the Post (video game) 1991: Cult Software Five-a-Side Soccer: 1986: Mastertronic: Five-a-Side Footy: 1988: Silverbird: Flash (video game) 1987: Loriciels: Flash Gordon: 1986: Mastertronic: Flimbo's Quest: 1990: System 3 Software: Flippit (video ...
Video games about cults, social groups that are defined by their unusual religious, spiritual, or philosophical beliefs, or by their common interest in a particular personality, object, or goal. Pages in category "Video games about cults"
Derek Carver reviewed Clue Quest for Games International magazine, and gave it 3 stars out of 5, and stated that "We all enjoyed the playtest well enough with one member keen to continue after the agreed number of rounds. I would give it a couple of stars but the player who was more enthusiastic than I would, I am sure, give it four.
The Clue! (known as Der Clou! in German-speaking regions) is a 1994 adventure game inspired by the 1986 game They Stole a Million. The player is tasked with finding accomplices, scouting potential targets, and plotting a burglary. The game uses a point-and-click interface. A sequel followed in 2001: The Sting! (or Der Clou 2!.)
Quandary gave Clue Chronicles: Fatal Illusion a mixed review, praising its playability while noting its shortcomings and calling the game a "short diversionary trip for mystery fans". [32] GameSpot was disappointed by the wasted opportunity for the board game to be adapted into a "fun, engaging computer adventure", with "low production values ...
The Cicada 3301 clues spanned many different forms of communication media, including but not limited to the Internet, telephone, original music, bootable Linux CDs, digital images, physical paper signs, and pages of unpublished cryptic books written in runes. In total, there were two pieces of music, titled "The Instar Emergence" and ...
A walkthrough or walk-through may refer to one of the following topics: Factory tour; Rehearsal; Software walkthrough; Strategy guide (video games) Video game walkthrough; Tutoring; Virtual tour; Walk-through test, a component of a financial audit