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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    MB-Lab (previously ManuelbastioniLAB) is a free and open-source plug-in for Blender for the parametric 3D modeling of photorealistic humanoid characters. [ 1 ] It was developed by the artist and programmer Manuel Bastioni, [ a ] and was based on his over 15 year experience of 3D graphic projects.

  3. Vyond - Wikipedia

    en.wikipedia.org/wiki/Vyond

    Vyond is commonly used by businesses for marketing and corporate education. [34] [35] GoAnimate for Schools was previously promoted as a way to make lessons more interesting through animation and for students to bring their stories to life. [36] Vyond has also been used to create online fan-made parodies of cartoon shows. [37] [38] [39] [40]

  4. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL.Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects.

  5. File:Skull 3D SR File Nevit Dilmen.stl - Wikipedia

    en.wikipedia.org/wiki/File:Skull_3D_SR_File...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    3D game character animated using skeletal animation In this .gif of a 2D Flash animation, each 'stick' of the figure is keyframed over time to create motion. In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, which is analogous to a skeleton or stick figure. [45]

  7. Keyshot - Wikipedia

    en.wikipedia.org/wiki/Keyshot

    KeyShot is a 3D rendering program developed by Luxion, Inc. It is designed to create photorealistic images of 3D models quickly and easily. KeyShot is known for its intuitive user interface and real-time rendering capabilities, allowing users to see their changes immediately.

  8. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  9. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Many existing systems for constructing 3D models are built around specialized hardware (e.g. stereo rigs) resulting in a high cost, which cannot satisfy the requirement of its new applications. This gap stimulates the use of digital imaging facilities (like a camera). An early method was proposed by Tomasi and Kanade. [2]