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  2. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    Some implementations might render the object directly, which invokes the underlying rendering API, such as DirectX or OpenGL. But since the underlying implementation of the rendering API usually lacks portability, one might separate the scene graph and rendering systems instead. In order to accomplish this type of dispatching, several different ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Proprietary, GPL-3.0-or-later (version 1 [4] and 2 [5]) Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code id Tech 0 Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS

  4. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    An image rendered using POV-Ray 3.6 An architectural visualization rendered in multiple styles using Blender. Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models.

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 4.3 splash screen. Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  7. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.

  8. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.

  9. CryEngine - Wikipedia

    en.wikipedia.org/wiki/CryEngine

    On September 21, 2017, CryEngine 5.4 was released, [42] adding the Vulkan API renderer as a beta, substance integration, [43] and other features including new C# templates, asset system updates, and new anti-aliasing techniques. On March 20, 2018, Crytek changed the licensing from "pay what you want" to a 5% revenue-sharing model. [44]