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  2. Sequence container (C++) - Wikipedia

    en.wikipedia.org/wiki/Sequence_container_(C++)

    A typical vector implementation consists, internally, of a pointer to a dynamically allocated array, [1] and possibly data members holding the capacity and size of the vector. The size of the vector refers to the actual number of elements, while the capacity refers to the size of the internal array.

  3. Expression templates - Wikipedia

    en.wikipedia.org/wiki/Expression_templates

    Each assignment to a Vec, such as Vec x = a + b + c, generates a new Vec constructor if needed by template instantiation. This constructor operates on three Vec; it allocates the necessary memory and then performs the computation. Thus only one memory allocation is performed. Example implementation of expression templates :

  4. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    The C++11 standard has enhanced the allocator interface to allow "scoped" allocators, so that containers with "nested" memory allocations, such as vector of strings or a map of lists of sets of user-defined types, can ensure that all memory is sourced from the container's allocator.

  5. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    Note how the use of A[i][j] with multi-step indexing as in C, as opposed to a neutral notation like A(i,j) as in Fortran, almost inevitably implies row-major order for syntactic reasons, so to speak, because it can be rewritten as (A[i])[j], and the A[i] row part can even be assigned to an intermediate variable that is then indexed in a separate expression.

  6. Stride of an array - Wikipedia

    en.wikipedia.org/wiki/Stride_of_an_array

    An array with stride of exactly the same size as the size of each of its elements is contiguous in memory. Such arrays are sometimes said to have unit stride . Unit stride arrays are sometimes more efficient than non-unit stride arrays, but non-unit stride arrays can be more efficient for 2D or multi-dimensional arrays , depending on the ...

  7. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C headers <stdnoreturn.h> and <threads.h> do not have C++ equivalents and their C headers are not supported in C++. C++ does not provide the C POSIX library as part of any standard, however it is legal to use in a C++ program. If used in C++, the POSIX headers are not prepended with a "c" at the beginning of the name, and all contain the .h ...

  8. AoS and SoA - Wikipedia

    en.wikipedia.org/wiki/AOS_and_SOA

    Structure of arrays (SoA) is a layout separating elements of a record (or 'struct' in the C programming language) into one parallel array per field. [1] The motivation is easier manipulation with packed SIMD instructions in most instruction set architectures, since a single SIMD register can load homogeneous data, possibly transferred by a wide internal datapath (e.g. 128-bit).

  9. C++ syntax - Wikipedia

    en.wikipedia.org/wiki/C++_syntax

    A snippet of C++ code. The syntax of C++ is the set of rules defining how a C++ program is written and compiled.. C++ syntax is largely inherited from the syntax of its ancestor language C, and has influenced the syntax of several later languages including but not limited to Java, C#, and Rust.