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In 1988, David Hyerle wrote Expand Your Thinking and introduced Thinking Maps. These are a set of techniques used in primary and secondary education with the intention of providing a common visual language to information structure. There are eight types of maps: Circle Map: used for defining in context; Bubble Map: used for describing with ...
A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1]
Creative Analysis, when taken in its entirety, enables the development of discernment, analysis and linguistic skills in such a way that students are able to apply these in myriad ways. Unfortunately, by leaving out Sections 1 & 2, Thinking Maps removes the depth factor from this remarkable Peircean system.
The argument map tree schema of Kialo with an example path through it: all Con-argument boxes and some Pros were emptied to illustrate an example path. [34] A partial argument tree with claims and impact votes for arguments illustrates one form of collective determination of argument weights that is based on equal-weight user voting. [35]
Cognitive maps are a function of the working brain that humans and animals use for movement in a new environment. They help us in recognizing places, computing directions and distances, and in critical-thinking on shortcuts. They support us in wayfinding in an environment, and act as blueprints for new technology.
Concept maps may be used by instructional designers, engineers, technical writers, and others to organize and structure knowledge. A concept map typically represents ideas and information as boxes or circles, which it connects with labeled arrows, often in a downward-branching hierarchical structure but also in free-form maps.
based on the geometry of space-filling curves. They assume that the weights are integers and that their sum is a square number. The regions of the map are rectilinear polygons and highly non-ortho-convex. Their aspect ratio is guaranteed to be at most 4. GosperMaps [20] based on the geometry of Gosper curves. It is ordered and stable, but has a ...
A fast-and-frugal tree is a classification or a decision tree that has m+1 exits, with one exit for each of the first m −1 cues and two exits for the last cue. Mathematically, fast-and-frugal trees can be viewed as lexicographic heuristics or as linear classification models with non-compensatory weights and a threshold.