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Fleming's left-hand rule. Fleming's left-hand rule for electric motors is one of a pair of visual mnemonics, the other being Fleming's right-hand rule for generators. [1] [2] [3] They were originated by John Ambrose Fleming, in the late 19th century, as a simple way of working out the direction of motion in an electric motor, or the direction of electric current in an electric generator.
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Motor adaptation, a form of motor learning, is the process of acquiring and restoring locomotor patterns (e.g. leg coordination patterns) through an error-driven learning process. This type of adaptation is context-dependent and hence, is specific to the environment in which the adaptation occurred.
AC_Induction_motor_transient.webm (WebM audio/video file, VP9, length 30 s, 720 × 576 pixels, 525 kbps overall, file size: 1.88 MB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
The motor may not reach this theoretical speed because there are non-linear mechanical losses. On the other hand, if the motor is driven as a generator, the no-load voltage between terminals is perfectly proportional to the RPM and true to the of the motor/generator.
The idea of the catapult effect is central in our day-to-day lives as it greatly contributes to our understanding of the electric motor (which we use in numerous appliances from washing machines to vacuum cleaners and cars). The catapult effect helps to explain the movement of the motor itself and is thus used widely in science.
Shotcut supports video, audio, and image formats via FFmpeg. It uses a timeline for non-linear video editing of multiple tracks that may be composed of various file formats. Scrubbing and transport control are assisted by OpenGL GPU-based processing and a number of video and audio filters are available.
Psychomotor learning is the relationship between cognitive functions and physical movement.Psychomotor learning is demonstrated by physical skills such as movement, coordination, manipulation, dexterity, grace, strength, speed—actions which demonstrate the fine or gross motor skills, such as use of precision instruments or tools, and walking.