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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    The latter was a disadvantage, as the students had to pay out of their own pocket to play Lecture Quiz, as the telecom providers at that time charged per megabyte transferred. The first experiment with Lecture Quiz was carried out in a classroom with twenty students at the Norwegian University of Science and Technology, where the focus was on ...

  3. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    Question: The student formulates questions to be answered following a thorough examination of the topic(s). Read: The student reads through the related material, focusing on the information that best relates to the questions formulated earlier. Summary: The student summarizes the topic, bringing his or her own understanding of the process.

  4. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    This helps in "developing valuable communication, collaboration, and leadership skills that would help the student succeed as a professional in the field he/she is studying." [ 13 ] Learning through simulation and role-playing has been used to train flight attendants, fire fighters, and medical personnel to name a few.

  5. Massively multiplayer online role-playing game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.

  6. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    TGT is an effective tool to teach mathematics as it motivates and helps students acquire skills and mastery with the help of their peer and through healthy competition. [ 7 ] The disadvantages are that it is time consuming for new teachers, requires adequate facilities and infrastructure, and can create confusion in the classroom.

  7. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    At the same time, however, students use all the protocol they would with a real patient. That means they introduce themselves, address the patients by name and respect their privacy. The use of the simulation saves lives and money by reducing medical errors, training time, operating room time and the need to replace expensive equipment.

  8. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Using computers or other forms of technology can give students practice on core content and skills while the teacher can work with others, conduct assessments, or perform other tasks. [ 198 ] [ 199 ] Through the use of educational technology, education is able to be individualized for each student allowing for better differentiation and ...

  9. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    The students (people) from the three disciplines were assigned a team project that works on solving a problem and delivering an end-product to a client. The main stress of this approach is to have an inter-disciplinary integrated development of deliverables, in order to improve the overall competency and skills of the students.