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A virtual reality (VR) game entitled Adventure Time: Magic Man's Head Games was also released to Oculus Rift, HTC Vive, and PlayStation VR. [29] A second VR game, entitled Adventure Time: I See Ooo, was released on September 29, 2016. [30] In that same month, Adventure Time characters were added to the Lego Dimensions game.
Adventure Time: Explore the Dungeon Because I Don't Know! 2013 WayForward Technologies: D3 Publisher, Namco Bandai Games: Adventure Time: Finn & Jake Investigations: 2015 Vicious Cycle Software: Little Orbit Adventure Time: Pirates of the Enchiridion: 2018 Climax Studios: Outright Games: Adventure Time: The Secret of the Nameless Kingdom: 2014
Future Wars, subtitled in Europe as Time Travellers and in North America as Adventures in Time and known in France as Time Travellers: The Menace (French: Les Voyageurs du Temps: La Menace) is an adventure game from Delphine Software International, released in 1989.
Dark Adventure; The Hustler; Devil World (not to be confused with Nintendo's Japan/PAL-only Famicom/NES game) Fast Lane; Flak Attack; Hyper Crash; Labyrinth Runner; MX 5000; Rack 'Em Up; Life Force (Japanese Version) Typhoon (Ajax) 1988. Super Contra; Haunted Castle (Akumajō Dracula in Japan) Chequered Flag (also known as Checkered Flag ...
Notable graphic adventure games of the 1980s Game Developer Publisher System Date released Notes Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980: First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems
Gravity Rush protagonist Kat using her powers of gravity manipulation, aiming several objects at a target during a time trial. Gravity Rush is an action-adventure video game in which players take the role of Kat, a young woman who can manipulate how gravity affects her, allowing her to walk on walls and fly through the air. [2]
[8] In The Book of Adventure Games, Kim Schuette commented that "The crisp, quick response, tongue-in-cheek style, and save option further add to the game's appeal." [3] Softalk magazine compared the game to the works of Scott Adams. Editor Margot Comstock considered the majority of puzzles in the game to be straight-forward and not too ...