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In artificial intelligence, with implications for cognitive science, the frame problem describes an issue with using first-order logic to express facts about a robot in the world. Representing the state of a robot with traditional first-order logic requires the use of many axioms that simply imply that things in the environment do not change ...
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A problem frame is a description of a recognizable class of problems, where the class of problems has a known solution. In a sense, problem frames are problem patterns. Each problem frame has its own frame diagram. A frame diagram looks essentially like a problem diagram, but instead of showing specific domains and requirements, it shows types ...
The first codon establishes the reading frame, whereby a new codon begins. A protein's amino acid backbone sequence is defined by contiguous triplets. [6] Codons are key to translation of genetic information for the synthesis of proteins. The reading frame is set when translating the mRNA begins and is maintained as it reads one triplet to the ...
Massimo Pigliucci, Professor of Philosophy at the City University of New York, argues that the "hard problem of consciousness", as expressed by David Chalmers and others, rests on a category mistake, in that explaining "experience" is being incorrectly treated as different from explaining the underlying biological processes which generate experience.
It is remarkable that the sum of squares of the residuals and the sample mean can be shown to be independent of each other, using, e.g. Basu's theorem.That fact, and the normal and chi-squared distributions given above form the basis of calculations involving the t-statistic:
Individuals have a tendency to make risk-avoidant choices when options are positively framed, while selecting more loss-avoidant options when presented with a negative frame. In studies of the bias, options are presented in terms of the probability of either losses or gains. While differently expressed, the options described are in effect ...
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...