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  2. Dana Chisnell - Wikipedia

    en.wikipedia.org/wiki/Dana_Chisnell

    Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests (ISBN 0470185481). Taylor, Lee & Dana Chisnell. FutureTense Texture: Effective Web Design in 3 Days (ISBN 1850328935) Taylor, Lee & Jennifer Atkinson, Dana Chisnell. NetObjects Fusion 2.0: Effective Web Design in 3 Days (ISBN 1576103226) Articles. Chisnell, Dana.

  3. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.

  4. Comparison of usability evaluation methods - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_usability...

    Usability testing methods aim to evaluate the ease of use of a software product by its users. As existing methods are subjective and open to interpretation, scholars have been studying the efficacy of each method [1] [2] [3] and their adequacy to different subjects, comparing which one may be the most appropriate in fields like e-learning, [4] e-commerce, [5] or mobile applications.

  5. Usability - Wikipedia

    en.wikipedia.org/wiki/Usability

    Rapid Iterative Testing and Evaluation (RITE) [31] is an iterative usability method similar to traditional "discount" usability testing. The tester and team must define a target population for testing, schedule participants to come into the lab, decide on how the users behaviors will be measured, construct a test script and have participants ...

  6. Usability goals - Wikipedia

    en.wikipedia.org/wiki/Usability_goals

    Usability goals must be included in every product design process that intends to follow a Human Factors approach (for instance, User-centered design [1] process or Usability Engineering Lifecycle [5] [full citation needed]). They have to be clearly stated from the onset of the process, as soon as the end-users needs, risk of use, contexts and ...

  7. Pluralistic walkthrough - Wikipedia

    en.wikipedia.org/wiki/Pluralistic_walkthrough

    The group of experts used is asked to assume the role of typical users in the testing. The method is prized for its ability to be utilized at the earliest design stages, enabling the resolution of usability issues quickly and early in the design process. The method also allows for the detection of a greater number of usability problems to be ...

  8. Usability lab - Wikipedia

    en.wikipedia.org/wiki/Usability_lab

    Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. [1] Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of ...

  9. Usability inspection - Wikipedia

    en.wikipedia.org/wiki/Usability_inspection

    Usability inspection methods are generally considered to be less costly to implement than testing on users. [1] Usability inspection methods include: Cognitive walkthrough (task-specific) Pluralistic walkthrough; Heuristic evaluation (general), or (domain or culture-specific) [2] Action Analysis; Guideline scoring or testing [3]