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  2. Concept (generic programming) - Wikipedia

    en.wikipedia.org/wiki/Concept_(generic_programming)

    As generics in Java and C# have some similarities to C++'s templates, the role of concepts there is played by interfaces. However, there is one important difference between concepts and interfaces: when a template parameter is required to implement a particular interface, the matching type can only be a class that implements (explicitly) that ...

  3. Modula-3 - Wikipedia

    en.wikipedia.org/wiki/Modula-3

    The implementation module, starting with the keyword MODULE, provides the code, and any further constants, types, or variables needed to implement the interface. By default, an implementation module will implement the interface of the same name, but a module may explicitly EXPORT to a module not of the same name. For example, the main program ...

  4. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Unlike C++, Ada does not allow specialised generic instances, and requires that all generics be instantiated explicitly. These rules have several consequences: the compiler can implement shared generics: the object code for a generic unit can be shared between all instances (unless the programmer requests inlining of subprograms, of course). As ...

  5. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    The term "fluent interface" was coined in late 2005, though this overall style of interface dates to the invention of method cascading in Smalltalk in the 1970s, and numerous examples in the 1980s. A common example is the iostream library in C++ , which uses the << or >> operators for the message passing, sending multiple data to the same ...

  6. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Like in C and C++ there are functions that group reusable code. The main difference is that functions, just like in Java, have to reside inside of a class. A function is therefore called a method. A method has a return value, a name and usually some parameters initialized when it is called with some arguments.

  7. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  8. Parametric polymorphism - Wikipedia

    en.wikipedia.org/wiki/Parametric_polymorphism

    Today it exists in Standard ML, OCaml, F#, Ada, Haskell, Mercury, Visual Prolog, Scala, Julia, Python, TypeScript, C++ and others. Java, C#, Visual Basic .NET and Delphi have each introduced "generics" for parametric polymorphism. Some implementations of type polymorphism are superficially similar to parametric polymorphism while also ...

  9. Interface description language - Wikipedia

    en.wikipedia.org/wiki/Interface_description_language

    Representation of different software components for performing a hypothetical holiday reservation in UML. An interface description language or interface definition language (IDL) is a generic term for a language that lets a program or object written in one language communicate with another program written in an unknown language.