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  2. Reebok Zig - Wikipedia

    en.wikipedia.org/wiki/Reebok_Zig

    Reebok Zig is an athletic footwear technology and collection of shoes designed by Reebok. ZigTech debuted in January 2010 and was first introduced with the ZigPulse later that year. [ 1 ] ZigTech includes a zigzag foam sole that is designed to push athletes forward. [ 2 ]

  3. Robbit Mon Dieu - Wikipedia

    en.wikipedia.org/wiki/Robbit_Mon_Dieu

    Robbit Mon Dieu (ロビット・モン・ジャ), sometimes referred to as Jumping Flash! 3, [2] is a 1999 platform game developed by Sugar & Rockets and published by Sony Computer Entertainment for the PlayStation. It was released only in Japan on October 14, 1999. It is the fourth and final game in the Jumping Flash! series.

  4. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    The development of a strong speedrunning community is considered to have originated with the 1993 computer game Doom. [2] [3] [4] The game retained the "par time" mechanic from Wolfenstein and included a feature that allowed players to record and play back gameplay using files called demos (also known as game replays).

  5. List of jumping activities - Wikipedia

    en.wikipedia.org/wiki/List_of_jumping_activities

    High jump, in which athletes jump over horizontal bars. Long jump, where the objective is to leap horizontally as far as possible. Pole vault, in which a person uses a long, flexible pole as an aid to jump over a bar. Triple jump, the objective is to leap horizontally as far as possible, in a series of three jumps

  6. Running with Speed - Wikipedia

    en.wikipedia.org/wiki/Running_with_Speed

    Writing for techraptor.net, Andrew Stretch wrote, "[Running with Speed takes] the time to set up what Speedrunning is at the start, giving viewers a working foundation of knowledge before diving deep enough into Speedrunning to explain how pixel-perfect jumps and sequence breaking are so important to get the best possible times while speedrunning games like Super Mario Bros. 3 or Super Metroid.

  7. Rocket jumping - Wikipedia

    en.wikipedia.org/wiki/Rocket_jumping

    Although the origin of rocket jumping is unclear, [2] its usage was popularized by Quake and Team Fortress 2. Rocket jumping is used often in competitive play, where it can allow the player to gain quick bursts of speed, reach normally unobtainable heights, secure positional advantages, or in speedrunning. [3] However, a potential consequence ...

  8. Jumping Flash! - Wikipedia

    en.wikipedia.org/wiki/Jumping_Flash!

    The core of the gameplay is focused on the player's ability to make Robbit jump. [3] Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. [4] Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double-jump [4] or triple-jump ...

  9. Dan & Dave - Wikipedia

    en.wikipedia.org/wiki/Dan_&_Dave

    Dan & Dave was an advertising and merchandising campaign by American shoe manufacturer Reebok during the build-up to the 1992 Summer Olympics in Barcelona. The promotion was meant to generate excitement and support for the Olympic competition between American decathletes Dan O'Brien and Dave Johnson. However, the campaign had to be modified ...

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