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  2. Scientific visualization - Wikipedia

    en.wikipedia.org/wiki/Scientific_visualization

    The key difference between scientific visualization and information visualization is that information visualization is often applied to data that is not generated by scientific inquiry. Some examples are graphical representations of data for business, government, news and social media.

  3. Graph drawing - Wikipedia

    en.wikipedia.org/wiki/Graph_drawing

    Graphic representation of a minute fraction of the WWW, demonstrating hyperlinks.. Graph drawing is an area of mathematics and computer science combining methods from geometric graph theory and information visualization to derive two-dimensional depictions of graphs arising from applications such as social network analysis, cartography, linguistics, and bioinformatics.

  4. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.

  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  6. Scientific modelling - Wikipedia

    en.wikipedia.org/wiki/Scientific_modelling

    Scientific modelling is an activity that produces models representing empirical objects, phenomena, and physical processes, to make a particular part or feature of the world easier to understand, define, quantify, visualize, or simulate. It requires selecting and identifying relevant aspects of a situation in the real world and then developing ...

  7. Tangible user interface - Wikipedia

    en.wikipedia.org/wiki/Tangible_user_interface

    Physical objects, such as a mouse or a keyboard: Based on graphical bits, such as pixels on the screen Coupling between cognitive bits and the physical output: Unmediated connection: Indirect connection How user experience is driven: The user already knows the function of the interface by knowing how the physical objects function

  8. Stem-and-leaf display - Wikipedia

    en.wikipedia.org/wiki/Stem-and-leaf_display

    A stem-and-leaf plot of prime numbers under 100 shows that the most frequent tens digits are 0 and 1 while the least is 9. A stem-and-leaf display or stem-and-leaf plot is a device for presenting quantitative data in a graphical format, similar to a histogram, to assist in visualizing the shape of a distribution.

  9. Graphical user interface - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface

    A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation.