enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method. This is done using the same signature of a property or method but adding the modifier new in front of it. [6] In the above example, hiding causes the following:

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  4. Unicode control characters - Wikipedia

    en.wikipedia.org/wiki/Unicode_control_characters

    Many Unicode characters are used to control the interpretation or display of text, but these characters themselves have no visual or spatial representation. For example, the null character (U+0000 NULL) is used in C-programming application environments to indicate the end of a string of characters.

  5. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    C# is a language in which the null object pattern can be properly implemented. This example shows animal objects that display sounds and a NullAnimal instance used in place of the C# null keyword. The null object provides consistent behaviour and prevents a runtime null reference exception that would occur if the C# null keyword were used instead.

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  8. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    [6] It controls the point(s) at which specialization is permitted. If the subclasses were to simply override the template method, they could make radical and arbitrary changes to the workflow. In contrast, by overriding only the hook methods, only certain specific details of the workflow can be changed, [6] and the overall workflow is left intact.

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.