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In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [1] [2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013), Red Dead Redemption 2 (2018) and Minecraft (2011).
In video games, an open world is a game mechanic of using a virtual world that the player can explore and approach objectives freely, as opposed to a world with more linear and structured gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.
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Oppose, as the concept, grammatically correct or not, is open world. It's not a genre; a game may be open world, but does not say anything specifically about the gameplay. Super Mario 64 (platformer), Grand Theft Auto III (action-adventure game) and Deadly Premonition (survival horror) have all been described as open world games. There is no ...
This was the first game in the open world Grand Theft Auto series to be set in a three-dimensional world, prior games having been played from a top-down perspective, and the first game to include a detailed physics engine for the various interaction of objects in the world. The combination of the game's open world and physics system allowed ...
When a game is sufficiently large and open-ended, it may be described as an open world or as a sandbox game. [4] Open-world game designs have existed in some form since the 1980s, such as the space trading game Elite, and often make use of procedurally generated environments. In a game with a sandbox mode, a player may turn off or ignore game ...
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Open world – a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives. Grand Theft Auto clone – a type of open world design where the player is given a simulated environment and, optionally, exterminate the local inhabitants.
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