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  2. Cone - Wikipedia

    en.wikipedia.org/wiki/Cone

    1. A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  3. List of centroids - Wikipedia

    en.wikipedia.org/wiki/List_of_centroids

    The following is a list of centroids of various two-dimensional and three-dimensional objects. The centroid of an object in -dimensional space is the intersection of all hyperplanes that divide into two parts of equal moment about the hyperplane.

  4. Conic section - Wikipedia

    en.wikipedia.org/wiki/Conic_section

    The discriminant B 2 – 4AC of the conic section's quadratic equation (or equivalently the determinant AC – B 2 /4 of the 2 × 2 matrix) and the quantity A + C (the trace of the 2 × 2 matrix) are invariant under arbitrary rotations and translations of the coordinate axes, [14] [15] [16] as is the determinant of the 3 × 3 matrix above.

  5. Nose cone design - Wikipedia

    en.wikipedia.org/wiki/Nose_cone_design

    In all of the following nose cone shape equations, L is the overall length of the nose cone and R is the radius of the base of the nose cone. y is the radius at any point x, as x varies from 0, at the tip of the nose cone, to L. The equations define the two-dimensional profile of the nose shape.

  6. Solid geometry - Wikipedia

    en.wikipedia.org/wiki/Solid_geometry

    Cone: Tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex: A right circular cone and an oblique circular cone Cylinder: Straight parallel sides and a circular or oval cross section A solid elliptic cylinder A right and an oblique circular cylinder Ellipsoid

  7. Frustum - Wikipedia

    en.wikipedia.org/wiki/Frustum

    In geometry, a frustum (Latin for 'morsel'); [a] (pl.: frusta or frustums) is the portion of a solid (normally a pyramid or a cone) that lies between two parallel planes cutting the solid. In the case of a pyramid, the base faces are polygonal and the side faces are trapezoidal .

  8. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    1. A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  9. Spherical sector - Wikipedia

    en.wikipedia.org/wiki/Spherical_sector

    In geometry, a spherical sector, [1] also known as a spherical cone, [2] is a portion of a sphere or of a ball defined by a conical boundary with apex at the center of the sphere. It can be described as the union of a spherical cap and the cone formed by the center of the sphere and the base of the cap.