Search results
Results from the WOW.Com Content Network
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...
The mirror rig is the one to choose for shooting live action film. “It makes the best 3D pictures, and some stereographers would say ‘the only good 3D pictures’”. [ 7 ] Because the cameras in this set-up aren’t physically in their way, the distance between the optical axes of the cameras can be smaller than the size of the lenses and ...
The role of a character TD may vary from studio to studio in its scope, but is almost always centered around the discipline of rigging: the process of engineering anatomical or mechanical kinematic systems that move and deform digital models, and the design of higher-level interfaces used by computer graphics animators to control the movements of those models.
Running rigging on a sailing yacht: 1. Main sheet 2. Jib sheet 3. Boom vang 4. Downhaul 5. Jib halyard. Rigging comprises the system of ropes, cables and chains, which support and control a sailing ship or sail boat's masts and sails. Standing rigging is the fixed rigging that supports masts including shrouds and stays.
One who attends to the rigging of a sailing ship; Rigger (entertainment), those who tend rigging in stage performance (theater, film, concert, etc.) Rigger, a digital media artist who creates character rigs for animation (also called "rigging" a character) Rigger (industry), specializing in moving large/heavy objects such as logs; Parachute rigger
Following is a list of notable software, computer programs, used to develop a mathematical representation of any three dimensional surface of objects, as 3D computer graphics, also called 3D modeling.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
The T-pose is primarily used as the default armature pose for skeletal animation in 3D software, which is then manipulated to create animation. The purpose of the T-pose relates to the important elements of the body being axis-aligned, thereby making it easier to rig the model for animation, physics, and other controls. Depending on the exact ...