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This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies.
Afrihost is a South African Internet Service Provider (ISP) providing a number of services, including ADSL broadband, fibre, fixed wireless, mobile services and web hosting. A proposed merger with Cool Ideas, another ISP, has been approved by regulators.
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Archetype Entertainment is an American video game development studio established as a division of game publisher Wizards of the Coast, itself a subsidiary of Hasbro.The Austin, Texas-based studio was created by Wizards in April 2019 to develop new intellectual property outside of Wizards' existing Dungeons & Dragons and Magic: The Gathering franchises.
Mindscape was founded in October 1983 as a wholly owned subsidiary of the holding company SFN Companies. [1] [2] Mindscape's founder, the Australian entrepreneur Roger Buoy, had previously been a computer analyst for Rolls-Royce and later worked for the software division of Scholastic Inc. before being hired by SFN.
Fullbright (formerly The Fullbright Company) is an American indie video game developer based in Portland, Oregon, best known for its 2013 title Gone Home.Before forming Fullbright, Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja had worked together on Minerva's Den, the single-player expansion to BioShock 2.
Artoon Co., Ltd. (株式会社アートゥーン Kabushiki-Gaisha Ātūn) was a Japanese video game developer established in 1999. It became a subsidiary of AQ Interactive in May 2004 and became a wholly owned subsidiary in June 2005.
Pardo also described the pitch process. Everyone in the studio had the opportunity to pitch a game. Of the 40 original ideas, the studio chose 7 to expand into full-fledged pitch decks. Everyone then stack-ranked their favorites, and when they chose the game the result was fairly unanimous. [3]