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  2. Fiend Folio - Wikipedia

    en.wikipedia.org/wiki/Fiend_Folio

    The Monstrous Compendium Fiend Folio Appendix (ISBN 1-56076-428-7) was published by TSR, Inc. in April 1992, for use with the 2nd edition AD&D rules. It is the fourteenth volume of the Monstrous Compendium series (abbreviated "MC14"), consisting of a cardboard cover, sixty four loose-leaf pages, and four divider pages.

  3. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Title Date Pages ISBN Format Code Author(s) Link Core Rulebook [1]: August 13, 2009: 576 978-1-60125-150-3: Hardcover PZO1110 Jason Bulmahn: GameMastery Guide [2]: June 23, 2010

  4. Pathfinder: Wrath of the Righteous - Wikipedia

    en.wikipedia.org/wiki/Pathfinder:_Wrath_of_the...

    The game is a sequel to Pathfinder: Kingmaker, the previous role-playing game of the same developer, but it does not follow the same story. The sequel builds on the engine from Kingmaker to address concerns raised by critics and players, and expands additional rulesets from the tabletop game, includes new character classes and the mythic progression system. [3]

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  6. List of SIP response codes - Wikipedia

    en.wikipedia.org/wiki/List_of_SIP_response_codes

    [1]: §7.2 These reason phrases can be varied, however, such as to provide additional information [1]: §21.4.18 or to provide the text in a different language. [1]: §20.3 The SIP response codes and corresponding reason phrases were initially defined in RFC 3261. [1]

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Parasite Eve II - Wikipedia

    en.wikipedia.org/wiki/Parasite_Eve_II

    Parasite Eve II is an action role-playing survival horror video game. It uses tank controls: Aya is able to move forwards, backwards, and pivot left and right.Camera movement is limited, generally being confined to a single view of a room or area, and cannot be altered by the player.

  9. Out of the Abyss (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Out_of_the_Abyss_(Dungeons...

    In Boing Boing's review, Jason Louv wrote that "it’s probably the best adventure we’ve yet seen for the new edition of D&D, improving in many ways upon Princes of the Apocalypse, the previous adventure release, which in itself was a marked improvement over the Tyranny of Dragons story".