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  2. Casio calculator character sets - Wikipedia

    en.wikipedia.org/wiki/Casio_calculator_character...

    Casio calculator character sets are a group of character sets used by various Casio calculators and pocket computers. [1] ... ^*1 Back control code. ^*2 Forward ...

  3. TI calculator character sets - Wikipedia

    en.wikipedia.org/wiki/TI_calculator_character_sets

    As part of the design process, Texas Instruments (TI) decided to modify the base Latin-1 character set for use with its calculator interface. By adding symbols to the character set, it was possible to reduce design complexity as much more complex parsing would have to have been used otherwise.

  4. Reed–Solomon error correction - Wikipedia

    en.wikipedia.org/wiki/Reed–Solomon_error...

    By 1963 (or possibly earlier), J. J. Stone (and others) recognized that Reed–Solomon codes could use the BCH scheme of using a fixed generator polynomial, making such codes a special class of BCH codes, [4] but Reed–Solomon codes based on the original encoding scheme are not a class of BCH codes, and depending on the set of evaluation ...

  5. List of free electronics circuit simulators - Wikipedia

    en.wikipedia.org/wiki/List_of_free_electronics...

    List of free analog and digital electronic circuit simulators, available for Windows, macOS, Linux, and comparing against UC Berkeley SPICE.The following table is split into two groups based on whether it has a graphical visual interface or not.

  6. Calculator input methods - Wikipedia

    en.wikipedia.org/wiki/Calculator_input_methods

    The TI-108 is a simple four-function calculator which uses single-step execution.. The immediate execution mode of operation (also known as single-step, algebraic entry system (AES) [7] or chain calculation mode) is commonly employed on most general-purpose calculators.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  8. Hamming bound - Wikipedia

    en.wikipedia.org/wiki/Hamming_bound

    A quasi-perfect code is one in which the balls of Hamming radius t centered on codewords are disjoint and the balls of radius t+1 cover the space, possibly with some overlaps. [2] Another way to say this is that a code is quasi-perfect if its covering radius is one greater than its packing radius.

  9. Exponential-Golomb coding - Wikipedia

    en.wikipedia.org/wiki/Exponential-Golomb_coding

    An exponential-Golomb code (or just Exp-Golomb code) is a type of universal code. To encode any nonnegative integer x using the exp-Golomb code: Write down x+1 in binary; Count the bits written, subtract one, and write that number of starting zero bits preceding the previous bit string. The first few values of the code are: