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Marshalling (computer science) In computer science, marshalling or marshaling (US spelling) is the process of transforming the memory representation of an object into a data format suitable for storage or transmission, especially between different runtimes. [citation needed] It is typically used when data must be moved between different parts ...
Attribute-based access control. Attribute-based access control (ABAC), also known as policy-based access control for IAM, defines an access control paradigm whereby a subject's authorization to perform a set of operations is determined by evaluating attributes associated with the subject, object, requested operations, and, in some cases ...
Windows Virtual PC Windows 8 Virtual Hard Disk file format 49 73 5A 21: IsZ! 0 isz Compressed ISO image: 44 41 41: DAA: 0 daa Direct Access Archive PowerISO 4C 66 4C 65: LfLe: 0 evt Windows Event Viewer file format 45 6C 66 46 69 6C 65: ElfFile: 0 evtx Windows Event Viewer XML file format 73 64 62 66: sdbf: 8 sdb Windows customized database 50 ...
Entity–relationship model. An entity–attribute-relationship diagram for an MMORPG using Chen's notation. An entity–relationship model (or ER model) describes interrelated things of interest in a specific domain of knowledge. A basic ER model is composed of entity types (which classify the things of interest) and specifies relationships ...
^ The primary format is binary, but text and JSON formats are available. [8] [9] ^ Means that generic tools/libraries know how to encode, decode, and dereference a reference to another piece of data in the same document. A tool may require the IDL file, but no more. Excludes custom, non-standardized referencing techniques.
Copy-on-write. Copy-on-write (COW), sometimes referred to as implicit sharing[1] or shadowing, [2] is a resource-management technique used in computer programming to efficiently implement a "duplicate" or "copy" operation on modifiable resources [3] (most commonly memory pages, storage sectors, files, and data structures).
In the terms of type theory, a class is an implementation—a concrete data structure and collection of subroutines—while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...
Formally, a "database" refers to a set of related data accessed through the use of a "database management system" (DBMS), which is an integrated set of computer software that allows users to interact with one or more databases and provides access to all of the data contained in the database (although restrictions may exist that limit access to particular data).