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Release. March 6, 2011. (2011-03-06) –. present. Far Lands or Bust (abbreviated FLoB) is an online video series created by Kurt J. Mac in which he plays the video game Minecraft. The series depicts his journey to the "Far Lands", a distant area of a Minecraft world in which the terrain generation does not function correctly, creating a warped ...
Map seeds are a type of random seeds. This is the "new game" screen in Factorio. In addition to specifying the map seed itself, Factorio can also encode all the map settings into a single map exchange string. Games which use procedural generation and include support for setting the map seed include Ark: Survival Evolved, Minecraft, Factorio ...
In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...
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Nasa has released a new map showing the path along the US – stretching from Texas to Maine – from where the total solar eclipse will be visible on 8 April 2024.. The rare cosmic event will be ...
A lightweight online FPS (45-50 MB package), with a built-in map maker and capable of being played with a 56k connection. C-evo: 1999 2013 TBТ, 4X: Public-domain software: Proprietary: 2D: Inspired by Sid Meier's Civilization: Alien Arena: 2004 2011 FPS: GPL: Proprietary [46] 3D: Based on ID Software open-source engine. Celeste 64: Fragments ...
An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. [1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic , such as to create new environments for the player to explore.