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  2. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    RITE Method, for Rapid Iterative Testing and Evaluation, [1] typically referred to as "RITE" testing, is an iterative usability method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon [2] while working in the games space for Microsoft.

  3. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    For example, when testing instructions for assembling a toy, the test subjects should be given the instructions and a box of parts and, rather than being asked to comment on the parts and materials, they should be asked to put the toy together. Instruction phrasing, illustration quality, and the toy's design all affect the assembly process.

  4. Pluralistic walkthrough - Wikipedia

    en.wikipedia.org/wiki/Pluralistic_walkthrough

    The pluralistic walkthrough (also called a participatory design review, user-centered walkthrough, storyboarding, table-topping, or group walkthrough) is a usability inspection method used to identify usability issues in a piece of software or website in an effort to create a maximally usable human-computer interface.

  5. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    Evaluate product: Perform usability testing and collect user feedback at every design stage. The above procedure is repeated to further refine the product. These phases are general approaches and factors such as design goals, team and their timeline, and environment in which the product is developed, determine the appropriate phases for a ...

  6. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    Usability testing is the most common method designers use to test their designs. The basic idea behind conducting a usability test is to check whether the design of a product or brand works well with the target users. Usability testing is about testing whether the product's design is successful and, if not, how it can be improved.

  7. Heuristic evaluation - Wikipedia

    en.wikipedia.org/wiki/Heuristic_evaluation

    Quite often, usability problems that are discovered are categorized—often on a numeric scale—according to their estimated impact on user performance or acceptance. Often the heuristic evaluation is conducted in the context of use cases (typical user tasks), to provide feedback to the developers on the extent to which the interface is likely ...

  8. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    Test development: test procedures, test scenarios, test cases, test datasets, test scripts to use in testing software. Test execution: testers execute the software based on the plans and test documents then report any errors found to the development team. This part could be complex when running tests with a lack of programming knowledge.

  9. Usability goals - Wikipedia

    en.wikipedia.org/wiki/Usability_goals

    Usability goals must be included in every product design process that intends to follow a Human Factors approach (for instance, User-centered design [1] process or Usability Engineering Lifecycle [5] [full citation needed]). They have to be clearly stated from the onset of the process, as soon as the end-users needs, risk of use, contexts and ...

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