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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Also known as: discrete graphics cards. Unlike integrated graphics, dedicated graphics cards have much more processing units and have its own RAM with much higher memory bandwidth. In some cases, a dedicated graphics chip can be integrated onto the motherboards, B150-GP104 for example. Regardless of the fact that the graphics chip is integrated ...
Hybrid graphics cards are somewhat more expensive than integrated graphics, but much less expensive than dedicated graphics cards. They share memory with the system and have a small dedicated memory cache, to make up for the high latency of the system RAM. Technologies within PCI Express make this possible.
Once again, a GPU can be either integrated or dedicated. Video Memory is built-in RAM on the graphics card, which provides it with its own memory, allowing it to run smoothly without taking resources intended for general use by the rest of the computer. The term "Video" here is an informal designation and is not intended in a narrow sense.
MAC addresses are primarily assigned by device manufacturers, and are therefore often referred to as the burned-in address, or as an Ethernet hardware address, hardware address, or physical address. Each address can be stored in the interface hardware, such as its read-only memory , or by a firmware mechanism.
See also References External links A Accelerated Graphics Port (AGP) A dedicated video bus standard introduced by INTEL enabling 3D graphics capabilities; commonly present on an AGP slot on the motherboard. (Presently a historical expansion card standard, designed for attaching a video card to a computer's motherboard (and considered high-speed at launch, one of the last off-chip parallel ...
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computing. [1] It is a type of GDDR SDRAM (graphics DDR SDRAM).
Dual-ported video RAM (VRAM) is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters.. Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.