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The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.
An instruction set architecture (ISA) is an abstract model of a computer, also referred to as computer architecture.A realization of an ISA is called an implementation.An ISA permits multiple implementations that may vary in performance, physical size, and monetary cost (among other things); because the ISA serves as the interface between software and hardware.
Launch of IBM System/360 – the first series of compatible computers, reversing and stopping the evolution of separate "business" and "scientific" machine architectures; all models used the same basic instruction set architecture and register sizes, in theory allowing programs to be migrated to more or less powerful models as needs changed.
A von Neumann architecture scheme. The von Neumann architecture—also known as the von Neumann model or Princeton architecture—is a computer architecture based on the First Draft of a Report on the EDVAC, [1] written by John von Neumann in 1945, describing designs discussed with John Mauchly and J. Presper Eckert at the University of Pennsylvania's Moore School of Electrical Engineering.
As an analog computer does not use discrete values, but rather continuous values, processes cannot be reliably repeated with exact equivalence, as they can with Turing machines. [58] The first modern analog computer was a tide-predicting machine, invented by Sir William Thomson, later Lord Kelvin, in 1872. It used a system of pulleys and wires ...
In 1946, a model for computer architecture was introduced and became known as Von Neumann architecture. Since 1950, the von Neumann model provided uniformity in subsequent computer designs. The von Neumann architecture was considered innovative as it introduced an idea of allowing machine instructions and data to share memory space. [64]
Architecture evolution is the process of maintaining and adapting an existing software architecture to meet changes in requirements and environment. As software architecture provides a fundamental structure of a software system, its evolution and maintenance would necessarily impact its fundamental structure.
The Computer History in time and space, Graphing Project, an attempt to build a graphical image of computer history, in particular operating systems. The Computer Revolution/Timeline at Wikibooks "File:Timeline.pdf - Engineering and Technology History Wiki" (PDF). ethw.org. 2012. Archived (PDF) from the original on 2017-10-31