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  2. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  3. Area - Wikipedia

    en.wikipedia.org/wiki/Area

    "Area" can be defined as a function from a collection M of a special kinds of plane figures (termed measurable sets) to the set of real numbers, which satisfies the following properties: [11] For all S in M, a(S) ≥ 0. If S and T are in M then so are S ∪ T and S ∩ T, and also a(S∪T) = a(S) + a(T) − a(S ∩ T).

  4. Pythagorean theorem - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_theorem

    The basic idea behind this generalization is that the area of a plane figure is proportional to the square of any linear dimension, and in particular is proportional to the square of the length of any side. Thus, if similar figures with areas A, B and C are erected on sides with corresponding lengths a, b and c then:

  5. Polygon - Wikipedia

    en.wikipedia.org/wiki/Polygon

    Considering the enclosed regions as point sets, we can find the area of the enclosed point set. This corresponds to the area of the plane covered by the polygon or to the area of one or more simple polygons having the same outline as the self-intersecting one. In the case of the cross-quadrilateral, it is treated as two simple triangles.

  6. List of centroids - Wikipedia

    en.wikipedia.org/wiki/List_of_centroids

    The following is a list of centroids of various two-dimensional and three-dimensional objects. The centroid of an object in -dimensional space is the intersection of all hyperplanes that divide into two parts of equal moment about the hyperplane.

  7. Quadrature (geometry) - Wikipedia

    en.wikipedia.org/wiki/Quadrature_(geometry)

    In mathematics, particularly in geometry, quadrature (also called squaring) is a historical process of drawing a square with the same area as a given plane figure or computing the numerical value of that area. A classical example is the quadrature of the circle (or squaring the circle).

  8. Euclidean geometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_geometry

    In modern terminology, the area of a plane figure is proportional to the square of any of its linear dimensions, , and the volume of a solid to the cube, . Euclid proved these results in various special cases such as the area of a circle [ 17 ] and the volume of a parallelepipedal solid. [ 18 ]

  9. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    As can be seen, the area of the circle defined by the intersection with the sphere of a horizontal plane located at any height equals the area of the intersection of that plane with the part of the cylinder that is "outside" of the cone; thus, applying Cavalieri's principle, it could be said that the volume of the half sphere equals the volume ...