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A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. They also receive and process each ...
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
The Hypertext Transfer Protocol uses the keyword "Keep-Alive" in the "Connection" header to signal that the connection should be kept open for further messages (this is the default in HTTP 1.1, but in HTTP 1.0 the default was to use a new connection for each request/reply pair). [8] Despite the similar name, this function is entirely unrelated.
A server is a computer that provides information to other computers called "clients" on a computer network. [1] This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single ...
Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.
This is a very brief history of web server programs, so some information necessarily overlaps with the histories of the web browsers, the World Wide Web and the Internet; therefore, for the sake of clarity and understandability, some key historical information below reported may be similar to that found also in one or more of the above-mentioned history articles.
A server farm or server cluster is a collection of computer servers, usually maintained by an organization to supply server functionality far beyond the capability of a single machine. They often consist of thousands of computers which require a large amount of power to run and to keep cool.
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