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Khuzdul (pronounced) is a fictional language created by J. R. R. Tolkien, one of the languages of Middle-earth, specifically the secret and private language of the Dwarves. He based its structure and phonology on Semitic languages, primarily Hebrew, with triconsonantal roots of words. Very little is known of the grammar.
Forgotten Realms modules and sourcebooks are modules (adventures) and sourcebooks (campaign setting information) printed for the Forgotten Realms campaign setting in the Dungeons & Dragons fantasy role-playing game.
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. [1] The 5th Edition Players Handbook include Knowledge as a suggested domain. His titles include Soul Forger, Dwarffather, the All-Father ...
Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters.The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s.
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
Dwarven or Dwarvish language may refer to: Khuzdûl, the tongue of the Dwarves in J. R. R. Tolkien's Middle-earth; Kad'k, the language of the dwarfs in Terry ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.