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Over 20,000 years before World of Warcraft, the ancient ancestors of modern dragons, known simply as "proto-dragons", made a deal with a race of godlike beings known as the Titans, who empowered them with magic to transform them into the modern dragons. The dragons are divided into five dragonflights, distinct organizations each led by a ...
Two supporting tie-in novellas were published by Blizzard, both in hardcover and on the World of Warcraft website: [15] Elegy, by Christie Golden, tells the story from the Alliance perspective; and A Good War, by Robert Brooks, tells the story from the Horde perspective.
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]
They argue that "Shadowlands plays it safe with numerous takes on established systems and structures, but … also takes chances with a deadly zone ..." called The Maw, "alongside a fantastic roguelike run tower" that is known as Torghast and is "full of surprises. As a result, Shadowlands is a satisfying addition to … World of Warcraft." [26]
Sylvanas Windrunner is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment.Originally introduced in Warcraft III: Reign of Chaos, she received a dramatic redesign in World of Warcraft: Wrath of the Lich King, followed by a minor redesign in World of Warcraft: Legion.
The talent as a unit of value is mentioned in the New Testament in Jesus' Parable of the Talents (Matthew 25:14–30). [38] The use of the word "talent" to mean "gift or skill" in English and other languages originated from an interpretation of this parable sometime late in the 13th century.