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  2. Minetest - Wikipedia

    en.wikipedia.org/wiki/Minetest

    Luanti (formerly and colloquially Minetest) is a free and open-source voxel game creation system.It is written primarily in C++ and makes use of the Irrlicht Engine. Luanti has a Lua API allowing users to write their own games and mods.

  3. CraftStudio - Wikipedia

    en.wikipedia.org/wiki/CraftStudio

    CraftStudio allows users to work collaboratively on projects in real-time to create voxel-based video games in both 2D and 3D, with assets stored in the cloud. [1] [7] The tool encompasses the entire video game development workflow, allowing users to manage models, animations, Lua scripts, and maps obtained from pre-made assets or created from scratch. [1]

  4. 50 Incredibly Cool Things That Are Free Online That Everyone ...

    www.aol.com/52-helpful-things-free-everyone...

    Godot Engine -a 2D and 3D, cross-platform, free and open-source game engine released under the MIT license. Glitch - Build fast, full-stack web apps in your browser. Glimpse Image Editor - A photo ...

  5. List of space flight simulation games - Wikipedia

    en.wikipedia.org/wiki/List_of_space_flight...

    Keen Software House Windows, (Xbox TBD) Open ended sandbox with modelled physics, voxel environment builder game. Single- and Multiplayer. Trade enabled through DLC. [citation needed] Space Force: Rogue Universe: 2007 Provox Games DreamCatcher Interactive, Inc., JoWooD Productions: Windows [citation needed] Space Rogue: 1989 Origin Systems ...

  6. Defold - Wikipedia

    en.wikipedia.org/wiki/Defold

    Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Used to create voxel-based games. Creation Engine: C++: 2011 ... Free software re-implemented Ultima VII game engine ... World Builder: 1986 No 2D

  8. Ken Silverman - Wikipedia

    en.wikipedia.org/wiki/Ken_Silverman

    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.

  9. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is free, open-source software under the revised BSD license. Panda3D's intended game-development language is Python. The engine itself is written in C++ and utilizes an automatic wrapper-generator to expose the complete functionality of the engine in a Python interface. This approach gives a developer the advantages of Python ...