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The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001, [ 1 ] it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process.
OEM Card, similar to Geforce 210 GeForce 315 February 2010 GT216 486 100 475 1100 1580 48:16:4 512 12.6 DDR3 3.8 7.6 105.6 33 OEM Card, similar to Geforce GT220 GeForce GT 320 GT215 727 144 540 1302 72:24:8 1024 25.3 GDDR3 128 4.32 12.96 187.5 43 OEM Card GeForce GT 330 [55] GT215-301-A3 [56] 550 1350 96:32:8 512 32.00 128 4.40 17.60 257.3 75
The GeForce 20 series is a family of graphics processing units developed by Nvidia. [8] Serving as the successor to the GeForce 10 series , [ 9 ] the line started shipping on September 20, 2018, [ 10 ] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced.
Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.
An Nvidia GeForce Go 7600 graphics chip soldered onto the motherboard of an HP Pavilion dv9000 series laptop. Since the GeForce 2 series, Nvidia has produced a number of graphics chipsets for notebook computers under the GeForce Go branding. Most of the features present in the desktop counterparts are present in the mobile ones.
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10 and OpenGL 3.2. Eventually, graphics hardware evolved toward a unified shader model .