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2D Convolution Animation. Convolution is the process of adding each element of the image to its local neighbors, weighted by the kernel. This is related to a form of mathematical convolution. The matrix operation being performed—convolution—is not traditional matrix multiplication, despite being similarly denoted by *.
For example, convolution of digit sequences is the kernel operation in multiplication of multi-digit numbers, which can therefore be efficiently implemented with transform techniques (Knuth 1997, §4.3.3.C; von zur Gathen & Gerhard 2003, §8.2).
A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
Animation of how cross-correlation is calculated. The left graph shows a green function G that is phase-shifted relative to function F by a time displacement of 𝜏. The middle graph shows the function F and the phase-shifted G represented together as a Lissajous curve. Integrating F multiplied by the phase-shifted G produces the right graph ...
Computer animation is the art, technique, and science of creating moving images via the use of computers. It is becoming more common to be created by means of 3D computer graphics , though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs.
In scientific visualization, line integral convolution (LIC) is a method to visualize a vector field (such as fluid motion) at high spatial resolutions. [1] The LIC technique was first proposed by Brian Cabral and Leith Casey Leedom in 1993.
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
These functions are shown in the plot at the right. For example, with a 9-point linear function (moving average) two thirds of the noise is removed and with a 9-point quadratic/cubic smoothing function only about half the noise is removed. Most of the noise remaining is low-frequency noise(see Frequency characteristics of convolution filters ...
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