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Table football, known as foosball [a] or table soccer in North America, is a tabletop game loosely based on association football. [1] Its objective is to move the ball into the opponent's goal by manipulating rods which have figures attached resembling football players of two opposing teams.
This area is created by drawing quarter-circles with a 6 m (20 ft) radius from the goal line, centered on the goalposts. The upper part of each quarter-circle is then joined by a 3.16 m (10.4 ft) line running parallel to the goal line between the goalposts. The line marking the edge of the penalty area is known as the penalty area line.
Children playing the game. The origins of button football are likely derived from any number of games played with tabs, bottle caps, or coins.The invention of the game using 11 pieces per side with rules simulating football is unclear, though a 6-piece version is known to have originated in eastern Europe.
The first criterion can be phrased as "all of the ball must cross all of the line" and is of particular importance in decisions regarding goals. The question of whether the ball has crossed the line has often caused controversy in high-profile matches, such as in the example of Geoff Hurst 's goal in the 1966 World Cup Final , that put England ...
If a kicker booms one out of the back of the end zone on the fly, the return team gets the ball at the 30-yard line. Under previous rules it had been placed at the 25-yard line, so it's penalizing ...
The 4–1–3–2 is a variation of the 4–1–2–1–2 and features a strong and talented defensive centre midfielder. This allows the remaining three midfielders to play further forward and more aggressively, and also allows them to pass back to their defensive mid when setting up a play or recovering from a counterattack.
In Canadian football, the three-minute warning is given when three minutes of game time remain on the game clock in the first and second halves of a game. (If the ball is in play when the clock reaches 3:00, the three-minute warning is given immediately after the ball is declared dead.)
Straight pool (a.k.a. 14.1 continuous pool): The goal is to reach a predetermined number of points (e.g. 100); a point is earned by pocketing any called ball into a designated pocket; game play is by racks of 15 balls, and the last object ball of a rack is not pocketed, but left on the table with the opponent re-racking the remaining 14 before ...