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The Mana series, known in Japan as Seiken Densetsu (聖剣伝説, lit. The Legend of the Sacred Sword), is an action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix.
The original score for Legend of Mana was composed, arranged, and produced by Yoko Shimomura. [20] Shimomura was a newcomer to the series; the previous two Mana games were scored by Hiroki Kikuta, and the first by Kenji Ito. [21] Shimomura said in 2002 that she considered the soundtrack to Legend of Mana to be the one that best expresses ...
Games in the Mana series (Seiken Densetsu series in Japan). Pages in category "Mana (series) video games" The following 16 pages are in this category, out of 16 total.
Legend of Mana: The Teardrop Crystal, known in Japan as Legend of the Sacred Sword: Legend of Mana -The Teardrop Crystal-(Japanese: 聖剣伝説 LEGEND OF MANA —THE TEARDROP CRYSTAL—, Hepburn: Seiken Densetsu: Legend of Mana -The Teardrop Crystal-), is a Japanese anime television series produced by Yokohama Animation Laboratory and Graphinica, based on the video game Legend of Mana by ...
A category concerning the Square Co. and Square Enix computer role-playing video games series Mana (known in Japan as Seiken Densetsu). Subcategories This category has the following 2 subcategories, out of 2 total.
Sword of Mana, originally released in Japan as Shin'yaku: Seiken Densetsu (新約 (しんやく) 聖剣伝説 (せいけんでんせつ), lit. A New Testament: The Legend of the Sacred Sword), is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance.
The standard overhead view. The party's attack strength and remaining health is shown in the gauges at the bottom. Flammie flying and demonstrating Mode 7. Like many other role-playing games of the 16-bit era, Secret of Mana displays a top-down perspective, in which the player characters navigate the terrain and fight off hostile creatures.
It had previously been in development for about 3 years. According to Akira Hiruta, the game's producer, the COVID-19 pandemic caused difficulty communicating between staff working on the game, but did not appreciably affect the progress of development. The game's combat drew inspiration from Secret of Mana, Trials of Mana, and Legend of Mana.