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In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]
Machine code can easily be decoded back to its corresponding assembly language source code because assembly language forms a one-to-one mapping to machine code. [17] The assembly language decoding method is called disassembly. Machine code may be decoded back to its corresponding high-level language under two conditions: The first condition is ...
x86 assembly language is a family of low-level programming languages that are used to produce object code for the x86 class of processors. These languages provide backward compatibility with CPUs dating back to the Intel 8008 microprocessor, introduced in April 1972.
In the x86 assembly language, the JMP instruction performs an unconditional jump. Such an instruction transfers the flow of execution by changing the program counter.There are a number of different opcodes that perform a jump; depending on whether the processor is in real mode or protected mode, and an override instruction is used, the instructions may take 16-bit, 32-bit, or segment:offset ...
Assembly language has little semantics or formal specification, being only a mapping of human-readable symbols, including symbolic addresses, to opcodes, addresses, numeric constants, strings and so on. Typically, one machine instruction is represented as one line of assembly code, commonly called mnemonics. [8]
Using a data size of 16 bits will cause only the bottom 16 bits of the 32-bit general-purpose registers to be modified – the top 16 bits are left unchanged.) The default OperandSize and AddressSize to use for each instruction is given by the D bit of the segment descriptor of the current code segment - D=0 makes both 16-bit, D=1 makes both 32 ...
The INT3 instruction is a one-byte-instruction defined for use by debuggers to temporarily replace an instruction in a running program in order to set a code breakpoint. The more general INT XXh instructions are encoded using two bytes. This makes them unsuitable for use in patching instructions (which can be one byte long); see SIGTRAP.
Exit a protected region of code. Base instruction 0xDE leave.s <int8 (target)> Exit a protected region of code, short form. Base instruction 0xFE 0x0F localloc: Allocate space from the local memory pool. Base instruction 0xC6 mkrefany <class> Push a typed reference to ptr of type class onto the stack. Object model instruction 0x5A mul: Multiply ...