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Brent Spiner portrayed the benevolent AI Data in Star Trek: The Next Generation. Optimistic visions of the future of artificial intelligence are possible in science fiction. [12] Benign AI characters include Robbie the Robot, first seen in Forbidden Planet on 1956; Data in Star Trek: The Next Generation from 1987 to 1994; and Pixar's WALL-E in ...
Spartacus, an AI deliberately designed to test the possibility of provoking hostile behavior towards humans, from James P. Hogan's book The Two Faces of Tomorrow (1979) SUM, the computer in Goat Song published February, 1972 by Poul Anderson in Magazine of Fantasy and Science Fiction; Zen, The main computer aboard Liberator in Blake's 7.
15.ai was a free non-commercial web application that used artificial intelligence to generate text-to-speech voices of fictional characters from popular media. [1] Created by an artificial intelligence researcher known as 15 during their time at the Massachusetts Institute of Technology, the application allowed users to make characters from video games, television shows, and movies speak ...
It is a genre of electronic literature, and also related to generative art. John Clark's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, [1] [2] while Christopher Strachey's love letter generator (1952) is the first digital example. [3]
So we used AI to create portraits of Percy Jackson characters based on how they're described in the books to compare them to the two casts. 20th Century Fox Note: Remember that these comparisons ...
This is a navigational list of deities exclusively from fictional works, organized primarily by media type then by title of the fiction work, series, franchise or author. . This list does not include deities worshipped by humans in real life that appear in fictional works unless they are distinct enough to be mentioned in a Wikipedia article separate from the articles for the entities they are ...
AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
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