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Powerslide is a post-apocalyptic Microsoft Windows racing game by Australian developer Ratbag Games. It was released in Australia, United States and Europe in 1998. [ 2 ] Powerslide was praised for its graphics and AI in particular.
The Accel World light novel, manga and anime series features a large cast of characters created by Reki Kawahara and illustrated by HIMA. Set in Tokyo in 2046 when devices known as Neuro-Linkers have enabled fully integrated augmented reality, the main character Haruyuki Arita is offered a virtual reality massive multiplayer online (VRMMO) fighting game called Brain Burst by Kuroyukihime, the ...
Accel World (Japanese: アクセル・ワールド, Hepburn: Akuseru Wārudo) is a Japanese light novel series written by Reki Kawahara and illustrated by HIMA . It has been published by ASCII Media Works under its Dengeki Bunko imprint since February 2009.
The following original video animation episodes are included with the video games Accel World: Ginyoku no Kakusei and Accel World: Kasoku no Chōten, released by Namco Bandai Games. The PlayStation 3 versions of the games feature the episode in Blu-ray Disc format, whilst the PlayStation Portable versions include the episode on DVD.
Powerslide may refer to: Powerslide (inline skating), a braking technique; Powerslide, a 1998 racing game; Powerslide, in drifting, a throttle-on induced oversteer ...
Inspired by Sword Art Online: Lost Song, combat consists of melee (Accel World characters), learning skills, and occasional flying for aerial combat (Sword Art Online characters). [8] [9] All battles take place in an open environment the moment a contact is made with enemies. There is a hub called the Floating City of Ryne, which contains shops ...
Accel World: Infinite Burst (Japanese: アクセル・ワールド INFINITE∞BURST, Hepburn: Akuseru Warudo Infinito Bāsuto) is a 2016 Japanese animated science fantasy action film based on the Accel World light novel series written by Reki Kawahara and illustrated by HIMA. [1]
The Super FX chip is used to render 3D polygons and to assist the SNES in rendering advanced 2D effects. This custom-made RISC processor is typically programmed to act like a graphics accelerator chip that draws polygons to a frame buffer in the RAM that sits adjacent to it.