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Geocaching (/ ˈ dʒ iː oʊ k æ ʃ ɪ ŋ /, JEE-oh-KASH-ing) is an outdoor recreational activity, in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigational techniques to hide and seek containers, called geocaches or caches, at specific locations marked by coordinates all over the world. [2]
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The reason is, that such a map would contain 6 million nodes overall and the possibilities to explore the geometrical space are exceedingly large. The first step for a hierarchical path planner is to divide the map into smaller sub-maps. Each cluster has a size of 300x200 nodes. The number of clusters overall is 10x10=100.
Google Native Client (NaCl) is a discontinued sandboxing technology for running either a subset of Intel x86, ARM, or MIPS native code, or a portable executable, in a sandbox. It allows safely running native code from a web browser , independent of the user operating system , allowing web apps to run at near-native speeds, which aligns with ...
Path Finder (originally SNAX) is a Macintosh file browser developed by Cocoatech. [1] [2] First released in 2001 simultaneously with the public release of Mac OS X 10.0 (Cheetah), [3] it replicates or integrates most of the features of the Finder, but introduces additional functionality similar to that found in the Windows File Explorer, the defunct Norton Commander, and other third-party file ...
a map : that associates each agent with its target point. It is assumed that time is discrete, and that each agent can perform one action at each time step. There are two possible types of actions: the wait action, in which the agent remains in its node, and the move action, that allows the agent to move to an adjacent node.
When a cache line is reused the RRPV is set to zero, indicating that the line has been reused once and is likely to be reused again. On a cache miss, the line with an RRPV equal to the maximum possible RRPV is evicted; with 3-bit values, a line with an RRPV of 2 3 - 1 = 7 is evicted. If no lines have this value, all RRPVs in the set are ...
Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.