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  2. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Rather than showing users a rough draft and asking, "Do you understand this?", usability testing involves watching people trying to use something for its intended purpose. For example, when testing instructions for assembling a toy, the test subjects should be given the instructions and a box of parts and, rather than being asked to comment on ...

  3. Usability lab - Wikipedia

    en.wikipedia.org/wiki/Usability_lab

    Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. [1] Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of ...

  4. User research - Wikipedia

    en.wikipedia.org/wiki/User_Research

    A/B testing compares two versions of a product by showing them to users to see which one performs best or which one is preferred best. [25] Scripted or Natural use Quantitative Usability testing Usability testing is a technique used to evaluate a product. This is done by testing it on users.

  5. A/B testing - Wikipedia

    en.wikipedia.org/wiki/A/B_testing

    A/B testing (also known as bucket testing, split-run testing, or split testing) is a user experience research method. [1] A/B tests consist of a randomized experiment that usually involves two variants (A and B), [ 2 ] [ 3 ] [ 4 ] although the concept can be also extended to multiple variants of the same variable.

  6. Usability - Wikipedia

    en.wikipedia.org/wiki/Usability

    This includes testing the system for both learnability and usability. (See Evaluation Methods). It is important in this stage to use quantitative usability specifications such as time and errors to complete tasks and number of users to test, as well as examine performance and attitudes of the users testing the system. [22]

  7. Think aloud protocol - Wikipedia

    en.wikipedia.org/wiki/Think_aloud_protocol

    A think-aloud (or thinking aloud) protocol is a method used to gather data in usability testing in product design and development, in psychology and a range of social sciences (e.g., reading, writing, translation research, decision making, and process tracing).

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  9. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    TestingCup – Polish Championship in Software Testing, Katowice, May 2016 Software testing is the act of checking whether software satisfies expectations.. Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor.