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  2. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.

  3. Comparison of usability evaluation methods - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_usability...

    Usability testing methods aim to evaluate the ease of use of a software product by its users. As existing methods are subjective and open to interpretation, scholars have been studying the efficacy of each method [1] [2] [3] and their adequacy to different subjects, comparing which one may be the most appropriate in fields like e-learning, [4] e-commerce, [5] or mobile applications.

  4. Cognitive walkthrough - Wikipedia

    en.wikipedia.org/wiki/Cognitive_walkthrough

    The walkthrough method does not test real users on the system. The walkthrough will often identify many more problems than you would find with a single, unique user in a single test session; There are social constraints that inhibit the cognitive walkthrough process. These include time pressure, lengthy design discussions and design defensiveness.

  5. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    RITE Method, for Rapid Iterative Testing and Evaluation, [1] typically referred to as "RITE" testing, is an iterative usability method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon [2] while working in the games space for Microsoft.

  6. Usability lab - Wikipedia

    en.wikipedia.org/wiki/Usability_lab

    Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. [1] Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of ...

  7. Pluralistic walkthrough - Wikipedia

    en.wikipedia.org/wiki/Pluralistic_walkthrough

    The pluralistic walkthrough (also called a participatory design review, user-centered walkthrough, storyboarding, table-topping, or group walkthrough) is a usability inspection method used to identify usability issues in a piece of software or website in an effort to create a maximally usable human-computer interface.

  8. System usability scale - Wikipedia

    en.wikipedia.org/wiki/System_usability_scale

    In systems engineering, the system usability scale (SUS) is a simple, ten-item attitude Likert scale giving a global view of subjective assessments of usability. It was developed by John Brooke [ 1 ] at Digital Equipment Corporation in the UK in 1986 as a tool to be used in usability engineering of electronic office systems.

  9. Usability engineering - Wikipedia

    en.wikipedia.org/wiki/Usability_engineering

    Usability engineers sometimes work to shape an interface such that it adheres to accepted operational definitions of user requirements documentation.For example, the International Organization for Standardization approved definitions (see e.g., ISO 9241 part 11) usability are held by some to be a context, efficiency, and satisfaction with which specific users should be able to perform tasks.